MLBB - SPELLS

MLBB Spells

In Mobile Legends: Bang Bang, spells (also known as Battle Spells) are special abilities that players can choose for their heroes before the match starts. These spells provide various benefits, such as healing, movement speed boosts, crowd control, and extra damage. Players can select one spell per game, and the choice is critical in shaping a hero's playstyle, enhancing their strengths, or compensating for their weaknesses.

TYPES OF BATTLE SPELLS


  • Execute Execute

    • Overview: Deals a finishing blow to an enemy hero, executing them when their health is low. This spell is effective for burst damage heroes who want to ensure kills in team fights.
    • Effect: Deals 200-800 true damage to the target based on their lost HP.
    • Cooldown: 90 seconds.
  • Flicker Flicker

    • Overview: Flicker is one of the most popular spells in the game, providing heroes with an instant blink in any direction. It is often used to escape danger or to surprise opponents by repositioning quickly.
    • Effect: Teleports the hero a short distance in the targeted direction.
    • Cooldown: 120 seconds.
  • Retribution Retribution


    Flame Retribution
    Bloody Retribution
    Ice Retribution
    • Overview: Primarily used by jungle heroes, Retribution helps players secure objectives like buffs, turtles, and the Lord. It deals additional damage to monsters and can be upgraded into stronger versions.
    • Effect: Deals 520-1640 true damage to jungle monsters or minions.
    • Cooldown: 35 seconds.
  • Aegis Aegis

    • Overview: Aegis provides a protective shield to the hero and a nearby ally. It is often used by tanks or support heroes to help absorb damage in team fights or when trying to protect a squishy ally.
    • Effect: Grants a shield that absorbs 750-1150 damage for 5 seconds to the hero and a nearby ally.
    • Cooldown: 90 seconds.
  • Petrify Petrify

    • Overview: Petrify stuns and slows enemies within a small area, making it useful for heroes who rely on close combat or need to immobilize opponents for a short duration.
    • Effect: Deals 100 (+15 * level) magic damage and stuns nearby enemies for 0.8 seconds.
    • Cooldown: 90 seconds.

UTILITY AND SUPPORT SPELLS


  • Purify Purify

    • Overview: Purify instantly removes all debuffs from the hero and provides temporary immunity to crowd control effects. It is a great spell for squishy heroes who are vulnerable to stuns, slows, or other forms of crowd control.
    • Effect: Removes all debuffs and grants immunity to CC for 1.2 seconds.
    • Cooldown: 90 seconds.
  • Inspire Inspire

    • Overview: Inspire enhances the hero's attack speed and grants extra lifesteal, making it ideal for marksmen and attack-speed-based heroes. It is commonly used to dominate in duels or quickly finish off objectives.
    • Effect: Increases attack speed by 55% and physical lifesteal by 8% for 5 seconds.
    • Cooldown: 60 seconds.
  • Vengeance Vengeance

    • Overview: Vengeance allows the hero to reflect a portion of the damage taken back to the attacker while also healing for part of the damage received. It is highly effective for tanky heroes who are expected to take heavy hits in fights.
    • Effect: Reflects 35% of damage taken and heals the hero for 50% of the damage reflected for 3 seconds.
    • Cooldown: 75 seconds.
  • Arrival Arrival

    • Overview: Arrival allows the hero to teleport to any allied turret, minion, or structure, providing excellent map mobility. It can be used for surprise attacks, to save a turret, or to join a fight quickly across the map.
    • Effect: Teleports to a targeted allied turret, minion, or structure, and grants 30% movement speed for 3 seconds.
    • Cooldown: 75 seconds.
  • Revitalize Revitalize

    • Overview: Revitalize summons a healing zone that restores the HP of allied heroes within its area. It is often used by support heroes to sustain their team during extended team fights or sieges.
    • Effect: Creates a healing zone that restores 2.5% max HP per second for 5 seconds.
    • Cooldown: 100 seconds.

OFFENSIVE AND DAMAGE BOOSTING SPELLS


  • Flameshot Flameshot

    • Overview: Flameshot fires a powerful shot in a target direction, dealing magic damage to enemies and knocking them back. It is used for both offensive plays and defensive disengagements, allowing players to poke from long range or push enemies away.
    • Effect: Fires a shot that deals 200 (+50% total magic power) magic damage and knocks back enemies.
    • Cooldown: 50 seconds.
  • Sprint Sprint

    • Overview: Sprint greatly increases the hero’s movement speed for a short period, helping them chase down opponents or escape sticky situations. It is a versatile spell that can be used by any hero needing mobility.
    • Effect: Increases movement speed by 40% for 8 seconds and grants immunity to slows for 2 seconds.
    • Cooldown: 100 seconds.

CHANGE LOG


  • October 18, 2024: Updated

The information provided about the MLBB items in this post is based on the latest data available. However, if you notice any incorrect details or updates that need to be made, please feel free to reach out to me through the contact page. Your feedback helps keep everything accurate and up-to-date for all players.

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